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Spaceship Cockpit

Here is a little 3D project that I did to train in 3D modelling (topology optimisation) and realistic procedural shading. All the modelling and rendering was done in Blender, all the textures were made in Substance Painter, and all the compositing work was done in Fusion. Everything follows the standard ACES and EXR pipeline for an optimal render. Hope you enjoy it 🪐

Final Render

Final Render

Cockpit Model (no window)

Cockpit Model (no window)

Scene Wireframe

Scene Wireframe

Beauty Render

Beauty Render

Diffuse Pass

Diffuse Pass

Diffuse + Glossy Passes

Diffuse + Glossy Passes

All passes (+corrections)

All passes (+corrections)

Final Render

Final Render